XYZ

XYZ - Community's Gallery

The WebGL Shader Editor for the browser.

Community's Gallery

48 published Shaders

(page 1 of 8)

Blue Marble

Blue Marble

Created by Marco Gomez TheCodeTherapy at Fri, 22 Oct 2021 21:31:38 GMT

A rudimentary ray marcher rendering a Sphere SDF with a naive offset sampling accumulation anti-aliasing pass to create a marble with a living pattern disturbed by Perlin noise

raymarcher, raymarching, ray march, marble, perlin, anti-aliasing, anti aliasing

10 PRINT CHR$(205.5+RND(1))

10 PRINT CHR$(205.5+RND(1))

Created by Marco Gomez TheCodeTherapy at Fri, 22 Oct 2021 11:34:30 GMT

This piece was written exclusively so I can test the uniforms I'm implementing on XYZ Shader Editor.

uniforms, fft, sampler2D, sampler3D, mouse, date, texture

A Weird Lawn

A Weird Lawn

Created by Marco Gomez TheCodeTherapy at Thu, 21 Oct 2021 12:30:01 GMT

A tiny ray marched render using a simple noise texture to provide a cheap grass resemblance, with a big goo composed of sphere distances bound by a smooth minimum union operator raising out of it.

raymarcher, raymarching, ray march, smooth minimum, smin, sphere, SDF

The Rhombic Triacontahedron AA

The Rhombic Triacontahedron AA

Created by Marco Gomez TheCodeTherapy at Wed, 20 Oct 2021 01:56:47 GMT

This is a piece made to experiment with my first implementation of samplerCube uniforms on XYZ Shader Editor so I can compose scenes with HDRI skyboxes, this version with TXAA (temporal anti-aliasing).

samplerCube, cubemap, hdri, skybox, temporal, txaa, sharpener

Bitmap and Scrolling Text

Bitmap and Scrolling Text

Created by Marco Gomez TheCodeTherapy at Mon, 18 Oct 2021 14:48:37 GMT

A small piece made to demonstrate the usage of a sprite converted into unsigned integer (uint) values and an old-school scrolling wavy text.

bitmap, uint, unsigned integer, scrolling text, old-school, retro, crt

The Rhombic Triacontahedron

The Rhombic Triacontahedron

Created by Marco Gomez TheCodeTherapy at Sun, 17 Oct 2021 22:40:28 GMT

This is a piece made to experiment with my first implementation of samplerCube uniforms on XYZ Shader Editor so I can compose scenes with HDRI skyboxes.

samplerCube, cubemap, hdri, skybox, refraction, reflection, SDF
by marcogomez
539 views
WebGL 1.0Blue Marble
Blue Marble
by marcogomez
60 views
WebGL 2.010 PRINT CHR$(205.5+RND(1))
10 PRINT CHR$(205.5+RND(1))
by marcogomez
14 views
WebGL 1.0A Weird Lawn
A Weird Lawn
by marcogomez
35 views
WebGL 2.0The Rhombic Triacontahedron AA
The Rhombic Triacontahedron AA
by marcogomez
45 views
WebGL 2.0Bitmap and Scrolling Text
Bitmap and Scrolling Text
by marcogomez
324 views
WebGL 2.0The Rhombic Triacontahedron
The Rhombic Triacontahedron